This update will include the next two levels from Violinist of Hameln. Let's see...

The second level starts out with a puzzle that requires you to either direct Flute into climbing up a ladder at the end of the a short tunnel or just jumping up the ledges with Flute's frog costume.
The whole first part of the level makes uses of Flute's frog form. The first level was great because escoring Flute required you to clear paths for her, but now that she has her frog costume, she can hop over ledges, and I think the first level dynamic could have been played out a few more levels.
The final part of the second level (I'm starting to think each level has three parts) features a long path with many spike obstacles. The game practically asks you to do the whole part with Flute serving as an ostrich mount.

It's a good level dynamic, and is easily the funnest part of the level and the only part that felt graceful enough for a second level.
Keep Flute happy and collect some stars and you get treated to a nice bonus stage where you can nab some sweet bones like extra lives and musical notes.
At this point in my review log, I'm not even sure what the notes do yet, but I'm sure it's some music-related.
Low on life, I make use of the village's inn service to heal myself up. It's RPG elements like that that help make the game feel more alive.
The third level is the dreaded Castle Entrance.
Not before long, you find Flute's next costume- the robot costume.

Unfortunately, it's not sexy in the least, but it allows you to ride Flute across the spiky pits while occasionally jumping on her head to punch obstacles over.
Later in the level, the game introduces the classic “stand on this switch to open the door and I'll walk through and stand on another switch so you can walk through behind me”.

You can get Flute to stay put with the 'X' button. It was at this point while playing when I pondered how hard the game was going to get with the puzzles and action.
Speaking of classic devices, we're introduced to the classic “reviving” enemy in this level. And of course he's a skeleton. Actually, he looks like Dr. Nefarious from the Ratchet And Clank games.
This part of the level might take a retry because some of the puzzles take time to get just right and you have a 99 second time limit. It took me a little while to figure out I was suppose to throw Flute at the stony top of a column blockade.
No comments:
Post a Comment